Where is clanden in gomorrah




















She'll tell you that they're posted around the upper floors overlooking the casino, but that not just anyone can get up there. That's all you need to know. Head to the back end of the casino one more time and look for a locked door that's guarded by an Omerta thug. If you talk to this thug in particular, you can speak to him and let him know that you have some evidence of improprieties that they should know about.

He'll agree with you once you show him the evidence. He'll hand over the Zoara Club Key thereafter, which will allow you to open the door right next to him. Once upstairs, seek out a man you've yet to meet, an older gentleman known as Big Sal. Speak to Big Sal and immediately cut to the chase.

Show him Cachino's Journal, and he'll be taken aback. After navigating the rest of the conversation with him, you'll learn that Big Sal has immediate plans to deal with Cachino. Follow Big Sal as he walks towards his office and takes a seat. Cachino will come in and take a seat on the other side of the door.

You can then speak with Big Sal about helping out a few of his lieutenants, which will begin this side quest's endgame. Feel free to scour Cachino's corpse for goods before heading out, if you'd like, though doing so isn't at all necessary. Now, Big Sal has given you two tasks. You are to help out two of his henchmen. Once you do, the side quest will have effectively concluded. The first person you're tasked with helping is a shady-looking character you may or may not have already run into here named Troike.

Chances are, you're going to find Troike roaming around in the bowels of the casino, but if you're having trouble locating him, simply mark this quest as active on your Pip-Boy, and then follow your on-screen compass. When you run into Troike, you'll be able to chat him up a bit.

Eventually, you'll learn that he has a bit of a problem. He's responsible for running weapons in and out of the Strip, using some NCR connections he has. But some Fiends have taken the most recent shipment for their own, and he needs your help procuring the stolen goods.

Agree to help Troike out. Once you do, you'll then have to head back outside of the casino. Once out in the open air, you should be able to quick-travel to a location extremely near where the Fiends that stole the goods are currently stationed. The Fiends should be right next to the building. If you can't quick-travel there, quick-travel to a location nearby, or simply approach the designated location on foot.

One way or the other, you'll eventually run into the trio of Fiends that stole the goods. Kill them easily and quickly, and then claim the Disassembled Weapons Shipment from a bin nearby. With the goods in hand, you can then quick-travel back to Freeside, and enter the New Vegas Strip once more. Return to Troike to let him know that the deed is done. He'll thank you, but he'll be short with you too, so don't expect too much of a conversation. Once that's done, it's time to move on to the other character you're supposed to help.

His name is Clanden, and you'll be able to find him up in the suites section of the casino. We found him sleeping in a bed; you may find him roaming around elsewhere.

Once you run into him, speak with him, and you'll learn that he's an explosives nut. But he's missing some valuable items that he'll need to get things going. Use your Science skill to convince him that what he could really use is some chlorine if you can't use a Science skill, you'll need to navigate this conversation some other way.

With that done, he'll dispatch you to finish the job for him. Register Don't have an account? View source. History Talk It's so rare I get a volunteer. Yes, let's head to my special room. Follow me, we'll talk there. Apparel Weapon Other items Pre-War relaxed wear. Clanden's room in the Gomorrah suites. They let him have the run of the place though. He seems like a nice guy, but he makes nervous. He's a little arrogant, but he's too nice.

Too open, I've never seen him fucking or gambling. Everyone has a vice, but this guy seems like the Pope. Thing is, they don't need things to blow up, they need people to die in a fairly large area in a fairly small timeframe. There are other ways to kill people with bombs aside from explosions, if you know what I mean.

RDF feed. Has platform. When talking to him, the Courier can choose a 30 Medicine check, saying that the story he tells the Courier about blacking out does not make sense. The Courier can find evidence of foul play by looking for the blackmail note in a safe in Big Sal's office that proves the bosses set Troike up. This makes it impossible to legitimately obtain the Pimp-Boy 3 Billion. Alternatively, the Courier can talk to Big Sal and convince him to free Troike from his contract with a high enough Speech 53 or Barter 45 skill.

This frees Troike without having to investigate the dead hooker incident or find any evidence. If the Courier has a Speech skill of 80, the Courier can lie to Troike resulting in bad Karma and mention to him they will tell the NCR of his dealing, bypassing the hooker investigation and talking to Big Sal. Once Troike has been freed of his contract, he will cooperate and tell the Courier about his involvement with the Omertas.

He will tell the Courier he was smuggling guns in NCR supply shipments and they can discuss destroying the guns. Troike will give the Courier a key and some thermite to destroy the guns the Omertas have been gathering for their secret plans; with 70 Speech , the Courier can tell him to plant the thermite himself.

The guns are behind a unique door in the hotel, with two footlockers containing a random assortment of flamers , sniper rifles , and assault carbines these might help later in the next part of the quest. Place the thermite on the four crates of weapons and set off the detonator via the now active panel in the hallway near the closest door to the room.

If Troike plants the thermite himself, he will get caught and rat the Courier out before the Omertas kill him, but this will not ruin any of the objectives. After the Courier speaks to Cachino upon completion of both objectives, Cachino will tell the Courier that Big Sal and Nero need to be killed now. Luckily, they just put him in charge of finding out who is responsible for ruining their plans, and he will lead the Courier to a small room where the two bosses are.

It is possible to convince Cachino to wait for their initiation signal with a Speech of 80 before the assassination. If the Courier did not get the guns from the room before they used the thermite, the Courier can use the sawed-off shotgun Cachino gives to them to kill the bosses, or the Courier could use the holdout weapons they might have smuggled into the casino.

Upon entering the room, the bosses will ask the Courier to have a seat, and a conversation will begin. They talk about how they know the Courier has been ruining their plans and how they want to kill the Courier. At any point in the conversation, the Courier can start combat through a dialogue option, but it is possible with a 80 Speech check to have Big Sal explain the whole plan to them, then the Courier can lie and convince him that Nero wanted him dead.

If the Courier wants to avoid combat, they can quickly loot the office key from Big Sal and run outside. The various Omerta thugs in the casino will kindly assist the Courier with killing Nero. The quest is complete when the bosses are dead. Cachino takes over the casino, earning the Courier Strip fame. If the Courier speaks to him after the fight, he will give them 50 Gomorrah chips. If the Courier informs the guard at the entrance to the Gomorrah club that they have proof that one of the Omertas is dealing on the side, he will let the Courier in to see the bosses.

Note that the Courier can only do this after they have informed Cachino they have his journal and have decided to keep it.

The Courier can talk to Big Sal and offer him Cachino's journal for or caps if the player character succeeds in a Barter check After that, everyone is brought into Big Sal's office for a meeting where a Button man will kill Cachino after he begs for his life. Talk to Big Sal afterward; he will ask the Courier to take over for Cachino, then offer the Courier a job aiding Clanden and Troike in their plans. For Clanden, it means helping him kill "a large amount of people in a short amount of time".

If the player character has a high enough Science skill 60 , they can correctly guess Clanden wants to make a chlorine bomb; otherwise Clanden will tell them what is needed.

The chlorine from the Ultra-Luxe is found in a small supply closet with an Easy lock on it, in the area behind Mortimer 's counter. The Courier can also persuade Ralph to give them chlorine for free by passing a Science check of 60, but no such option exists for Blake. Troike will tell the Courier he is a gun smuggler and inform them that he needs someone to retrieve a crate of guns stolen by the Fiends. The location will be marked on the Pip-Boy's map, guarded by 3 Fiends. Once the Courier retrieves the disassembled weapons shipment , return to Troike.

Once the chlorine is given to Clanden and the weapons to Troike, the Courier will then be told to see Big Sal. Upon informing Big Sal of having fulfilled his request to aid Clanden and Troike, he rewards the Courier with caps. The Courier can also speak to him about 50 Gomorrah chips. Choosing this solution will cause one to gain infamy with the New Vegas Strip , and during the Wild Card: Side Bets quest, a dialogue option will appear when talking to Yes Man saying that the player character supports the Omerta's plans of attacking and taking over the Strip.

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Explore Wikis Community Central. Register Don't have an account? How Little We Know. View source. History Talk He's the lowest level Lieutenant you're going to be able to talk to.

Some of the girls say he's been involved in some shady business the Family wouldn't really like. Ask him about it. Someone in the casino should know how to contact him.



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